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Showing 4 entries for tag: Amphitheatre

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Caesar III

In Caesar III, users play as a Roman governor, sent by Caesar to rule new provinces across the world. To complete each scenario, and rise in rank, they must build cities that meet the required levels of Population, Culture, Peace, Prosperity and Favour. With each success, the player is given the choice of governing either a peaceful or militaristic Province, meaning they direct whether they want to focus on cultural marvels and luxuries, or battling Rome’s enemies.Starting with nothing but(...)

electronic

YEAR: 1998

COUNTRY: United Kingdom


Jan Parandowski

Circus and Arena [Cyrk i arena]

The weekly Dookoła świata [Around the World] (1954–1976) was intended to be a sort of travel magazine and “a window to the external world” for Polish teens in the Polish People’s Republic – see here [entry “Z antycznego świata”, Dookoła Świata 13 (1957)]. The article focuses on the Roman circus and amphitheatre. Both are presented as a building and as an institution. First, Parandowski writes about the beginning of the circus between the Palatine an(...)

literary

YEAR: 1957

COUNTRY: Poland


Iain Ashman

Make this Roman Amphitheatre

This is a cut out, stiff card model of a Roman Amphitheatre that one can create using only glue and scissors. The model includes cut-out figures of gladiators, crowed and ships.(...)

literary

YEAR: 2008

COUNTRY: United Kingdom


Michael Ende

Momo: Or The Strange Story of the Time-Thieves and of The Child Who Gave the Stolen Time Back to Humans [Momo: Oder Die seltsame Geschichte von den Zeit-Dieben und von dem Kind, das den Menschen die gestohlene Zeit zurückbrachte]

When Momo, a little girl between eight and twelve years without parents, moves into the old amphitheatre in a small town, she quickly becomes friends with the local children and grown-ups. The children love to play with Momo because her presence makes them particularly imaginative, and the adults talk to Momo about their problems because she is such a good listener. Then everything changes: The grey gentlemen of the Timesavings Bank gain more and more power over the adults who suddenly have(...)

literary

YEAR: 1972

COUNTRY: Germany