Avatar, courtesy of Sybille Tezzele Kramer. She designed the avatar on her own (Information sent by Sybille T. Kramer).
Sybille Tezzele Kramer
, b. 1974
“Since early childhood, I liked to draw, fantasize, imagine, invent and tell stories using both, words and images. After few years of work as an employee at the office of municipal taxes, I was able again to put these skills at the center of my days bringing up my two sons (*1996, *1999) and accompanying them on their path of learning by homeschooling them. After this beautiful experience I decided to focus on work that would provide me with the opportunity to continue on this path. Today, I work as a freelance professional designing, illustrating, creating, telling stories and teaching.*"
* Biography sent by Sybille Tezzele Kramer.
Source:
Official website (accessed: June 28, 2018).
Materials kindly provided by Sybille Tezzele Kramer
Bio prepared by Dorota Bazylczyk, University of Warsaw, dorota.bazylczyk@student.uw.edu.pl
Questionnaire
1. What drew you to work with Classical Antiquity?
The idea was born chatting with my friend V1MB. Apart from the fact that the mythological figures always particularly fascinated me... I immediately liked the idea of drawing them for an educational game project with the intention of piquing interest of children and making them want to learn and discover stories that are all around us...
2. Do you have a background in classical education (Latin at school or classes at the University?)
No, I just picked up these ideas during the homeschooling lessons with my kids, then self-taught.
3. Why do you think classical/ancient myth and literature continue to resonate with young audiences?
Because these are really fascinating stories, fantastic but also always displaying many references to reality. Just think of the different characters and personalities - their strengths and weaknesses are very "human"…
4. What is the main idea of your project "Mischiamiti"?
The designs are really amusing and nice because they are easily accessible also for the smaller ones.
5. Why did you decide to work with mythological creatures? (And why did you choose these specific figures?)
I also liked the idea of creating something that will not only serve the game, entertainment, or imagination, but may also be useful for learning as a first introduction to the world of Greek and Roman mythology and for having later a base for the study of ancient history.
6. What challenges did you face in representing/describing these figures/characters/ myths?
Before I started drawing the figures, I read several online descriptions and then I gave my interpretation of them. The biggest challenge was to be able to represent the figures in such manner that they would be consistent with the system of divisions of the body into three parts, to precisely apply the idea of mix & match ... Therefore it was necessary to find a way to draw all the figures standing on two legs, hands or the other two legs in the middle and at the top of his head. For example, I had to draw the Basilisk sufficiently “fattened”, otherwise I would not be able to meet the margin requirements of the mix & match system ... It was challenging but also fun!
7. Are you planning any further forays into classical material?
I am confident that at the right time, we will have the right ideas, without stress and without forcing ourselves.
Prepared by Dorota Bazylczyk, University of Warsaw, dorota.bazylczyk@student.uw.edu.pl
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