The Game is an absorbing and inventive story about the common elements of world mythology. It plays with the ideas of the power of the gods and the power of stories, hiding mythic tropes and identities within a story about an eccentric family. At its core is the enigmatic and enchanting notion of the mythosphere, which Hayley’s grandfather, Atlas, introduces to her:
"This is the mythosphere.It’s made up of all the stories, theories and beliefs, legends, myths and hopes, that are generated here on Earth. As you can see, it’s constantly growing and moving as people invent new tales to tell or find new things to believe. The older strands move out to become these spirals, where things tend to become quite crude and dangerous. They’ve hardened off, you see." (p. 30).
The game of the book’s title is a kind of scavenger hunt in this mythic space. Hayley and her cousins travel along the strands of story in search of special objects to bring back to the real world. But the book is playing a game of its own. Its storyline is an imaginative and lively response to the mythic tradition; revelling in reversals and surprises. It is unusual in casting Uncle Jolyon, who is Jupiter, in the role of villain, who clashes with Atlas as he works to maintain and understand the cosmos, and controls, subdues and even tortures his Titan family. His son Troy is enraged by his hypocrisy in punishing Merope for wanting to marry a mortal, when he "has love affairs all over the place, mortals, immortals, you name them!" (p. 149). Wynne Jones cleverly references the other mythic heritage of characters in their names (Mercer is Mercury, and his son Tollie is Autolycus), without making the connections overly laborious. Hayley’s many aunties are the Pleiades, the seven sisters, and the text draws upon the connection between their mythology and their astronomical significance. Hayley herself is a comet (Jones highlights the reference to Halley’s comet in an Author’s Note at the end of the text), and her discovery of her talent for remarkable speed is presented as a symbol of her growth towards mature selfhood. She escapes from her grandmother’s rigid control, and is free to dress how she likes, in jeans and sneakers. The revelation that her family are divinities with unique powers and diverse personalities provides a context in which Hayley’s more ordinary struggle for belonging and acceptance, a common theme within children’s literature, can takes place. Many of the characters experience a form of liberation as Jolyon’s rule comes to an end, including Hayley’s father, Sisyphus. His interminable punishment is a perennial favourite in children’s retellings, and Wynne Jones cleverly reimagines it in a bureaucratic context, with Hayley’s father forced to file pointless documents for all eternity.
Like the mythosphere, in which the common motifs from diverse cultural and literary traditions are intertwined, The Game explores territory beyond the realm of classical mythology. At one point, the children enter a science fiction strand and use a time machine to travel into the future and evade Jolyon.
One of the aunts, Aster, falls in love with a Scottish giant and longs to share her life with him. The text also makes a foray into Russian folklore, with Martya the Maid revealed as the witch Baba Yaga. She tells Jolyon "There is nothing you can do to me" (p. 193), reminding him, and the reader, that she belongs to another tradition. Ultimately, the text emphasises that different strands of myth and story are tied together. The HarperCollins edition is accompanied by supplementary material, including an illustration of a tree hanging with golden apples from diverse story traditions across the globe, including India, Mediterranean, Sweden, Norway and Britain. Early in the novel, Atlas muses "Golden apples all over. They cause death and eternal life and danger and choices.They must be important. But none of them combine. None of them spiral and harden. I don’t know why." (p. 31). The complexity of the allusions to myth are hard to untangle, and The Game provokes more questions than it supplies answers for. But it is clear in its intention to encourage readers to begin on their own journeys through the mythic realm.